Game Economy Design
Talking about Machinations and game economy design.
Presenting machinations.io and talking about game economy design.
Game economy design workshop for the Romanian game dev community.
I worked with Dana at GameAnalytics where she oversaw developer relations. She's a rare talent in that she understands the gaming industry from a commercial and creative standpoint.
Head of Analytics - MovieStarPlanet
Since we met in 2011, Mihai has always delivered true creative and technical quality, on time, at a good price...
A very rare ability.
CEO, Founder - Nordic Game Resources
Hey! Since 2011 I have worked at the heart of the Danish games industry, collaborating closely with game developers from Scandinavia, Northern Europe and all over the World.
My experience lies in game analytics & BI, mobile UA, PR & Communications, having been actively involved in the launch of 40+ titles.
Hi! I've been working in the games industry since 2010, on both sides of the table: development and investment / publishing.
I'm a game economy designer / monetisation specialist, focused on mobile free2play. I've worked on Blades of Brim systems & monetisation, Subway Surfers analytics and LEGO's mobile experiences.