Game Economy Design
Mobile Publishing
Development

Monetisation
Game Economy Design
Progression System Design & Definition
Interstitials/Rewarded Video AdTech Sourcing
Ad Mediation and Waterfall Optimisation

Publishing & Growth
Self/3rd Party Publishing Strategy
Soft Launch & Global Launch Planning & Execution
User Acquisition, Performance Based Marketing
PR & Communications (40+ games launched)

Gamification
Experience Design & Motivational Drivers
Engagement & Retention Systems Design
On-Site Workshops & Training

Analytics
Analytics Events Structure & Definition
KPIs Analysis & Live Ops
3rd Party Tracking Solution Selection
Custom Analytics Tool Implementation

UI/UX
First Time User Experience Scripting
Front-End GUI Audits
Wireframing and High Level UI Flows
Managed Asset Production

Development
Scalable, Cross-Platform Architecture Design
Custom BackEnd Server Development
Maintenance & Support
Services
Work






machinations.io
the platform to design, balance & forecast free2play game economies
soon in closed beta
About
I worked with Dana at GameAnalytics where she oversaw developer relations. She's a rare talent in that she understands the gaming industry from a commercial and creative standpoint.
"
Allison Bilas
Head of Analytics - MovieStarPlanet
Since we met in 2011, Mihai has always delivered true creative and technical quality, on time, at a good price...
A very rare ability.
"
Erik Robertson
CEO, Founder - Nordic Game Resources
Hey! Since 2011 I have worked at the heart of the Danish games industry, collaborating closely with game developers from Scandinavia, Northern Europe and all over the World.
My experience lies in game analytics & BI, mobile UA, PR & Communications, having been actively involved in the launch of 40+ titles.
Hi! I've been working in the games industry since 2010, on both sides of the table: development and investment / publishing.
I'm a game economy designer / monetisation specialist, focused on mobile free2play. I've worked on Blades of Brim systems & monetisation, Subway Surfers analytics and LEGO's mobile experiences.