
Game Economy Design
Mobile Publishing
Development

Monetisation
Game Economy Design
Progression System Design & Definition
Interstitials/Rewarded Video AdTech Sourcing
Ad Mediation and Waterfall Optimisation

Publishing & Growth
Self/3rd Party Publishing Strategy
Soft Launch & Global Launch Planning & Execution
User Acquisition, Performance Based Marketing
PR & Communications (40+ games launched)

Gamification
Experience Design & Motivational Drivers
Engagement & Retention Systems Design
On-Site Workshops & Training

Analytics
Analytics Events Structure & Definition
KPIs Analysis & Live Ops
3rd Party Tracking Solution Selection
Custom Analytics Tool Implementation

UI/UX
First Time User Experience Scripting
Front-End GUI Audits
Wireframing and High Level UI Flows
Managed Asset Production

Development
Scalable, Cross-Platform Architecture Design
Custom BackEnd Server Development
Maintenance & Support
Services
Work







machinations.io
the platform to design, balance & forecast free2play game economies
soon in closed beta

Presenting machinations.io and talking about game economy design.

Game economy design workshop for the Romanian game dev community.

Talking about Machinations and game economy design.

Presenting machinations.io and talking about game economy design.
About
I worked with Dana at GameAnalytics where she oversaw developer relations. She's a rare talent in that she understands the gaming industry from a commercial and creative standpoint.
"
Allison Bilas
Head of Analytics - MovieStarPlanet
Since we met in 2011, Mihai has always delivered true creative and technical quality, on time, at a good price...
A very rare ability.
"
Erik Robertson
CEO, Founder - Nordic Game Resources
Hey! Since 2011 I have worked at the heart of the Danish games industry, collaborating closely with game developers from Scandinavia, Northern Europe and all over the World.
My experience lies in game analytics & BI, mobile UA, PR & Communications, having been actively involved in the launch of 40+ titles.
Hi! I've been working in the games industry since 2010, on both sides of the table: development and investment / publishing.
I'm a game economy designer / monetisation specialist, focused on mobile free2play. I've worked on Blades of Brim systems & monetisation, Subway Surfers analytics and LEGO's mobile experiences.
Team
Team
Contact

Copenhagen

Brasov
Brasov

Bucharest

Cluj Napoca
