Game Economy Design

Mobile Publishing

Development

 

Monetisation

Game Economy Design

Progression System Design & Definition

Interstitials/Rewarded Video AdTech Sourcing

Ad Mediation and Waterfall Optimisation

Publishing & Growth

Self/3rd Party Publishing Strategy

Soft Launch & Global Launch Planning & Execution

User Acquisition, Performance Based Marketing

PR & Communications (40+ games launched)

Gamification

Experience Design & Motivational Drivers

Engagement & Retention Systems Design

On-Site Workshops & Training

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Analytics

Analytics Events Structure & Definition

KPIs Analysis & Live Ops

3rd Party Tracking Solution Selection

Custom Analytics Tool Implementation

UI/UX

First Time User Experience Scripting

Front-End GUI Audits

Wireframing and High Level UI Flows

Managed Asset Production

Development

Scalable, Cross-Platform Architecture Design

Custom BackEnd Server Development

Maintenance & Support

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Services

Work

 

machinations.io

the platform to design, balance & forecast  free2play game economies

soon in closed beta

McTapper

Idle incremental tapper in a postapocaliptic universe. In development.

 

With

Lost in Space

Educational game teaching children collaboration and teamwork. In development.

 

Part of

Tarneeb Masters

The popular card game brought to iOS & Android. Published.

 

With

1/3

About

I worked with Dana at GameAnalytics where she oversaw developer relations. She's a rare talent in that she understands the gaming industry from a commercial and creative standpoint.

"

Allison Bilas

Allison Bilas

Head of Analytics - MovieStarPlanet

Since we met in 2011, Mihai has always delivered true creative and technical quality, on time, at a good price... 
A very rare ability.

"

James Lema

Erik Robertson

CEO, Founder - Nordic Game Resources 

Dana Gheza

Hey! Since 2011 I have worked at the heart of the Danish games industry, collaborating closely with game developers from Scandinavia, Northern Europe and all over the World.

 

My experience lies in game analytics & BI, mobile UA, PR & Communications, having been actively involved in the launch of 40+ titles.

Hi! I've been working in the games industry since 2010, on both sides of the table: development and investment / publishing.

 

I'm a game economy designer / monetisation specialist, focused on mobile free2play. I've worked on Blades of Brim systems & monetisation, Subway Surfers analytics and LEGO's mobile experiences.

Mihai Gheza
Team
Team
Anamaria Todor
Rosa Colom
Alin Moldovan
Radu Craciun
Adrian Nedelcu
 

Contact

 

Copenhagen

Brasov

Brasov

Bucharest

Cluj Napoca

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