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Game Economy Design

Mobile Publishing

Development

Services

Monetisation

Game Economy Design

Progression System Design & Definition

Interstitials/Rewarded Video AdTech Sourcing

Ad Mediation and Waterfall Optimisation

Publishing & Growth

Self/3rd Party Publishing Strategy

Soft Launch & Global Launch Planning & Execution

User Acquisition, Performance Based Marketing

PR & Communications (40+ games launched)

Gamification

Experience Design & Motivational Drivers

Engagement & Retention Systems Design

On-Site Workshops & Training

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Analytics

Analytics Events Structure & Definition

KPIs Analysis & Live Ops

3rd Party Tracking Solution Selection

Custom Analytics Tool Implementation

UI/UX

First Time User Experience Scripting

Front-End GUI Audits

Wireframing and High Level UI Flows

Managed Asset Production

Development

Scalable, Cross-Platform Architecture Design

Custom BackEnd Server Development

Maintenance & Support

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Services

Work

Work

machinations.io

the platform to design, balance & forecast  free2play game economies

soon in closed beta

McTapper

Idle incremental tapper in a postapocaliptic universe. In development.

 

With

Lost in Space

Educational game teaching children collaboration and teamwork. In development.

 

Part of

Tarneeb Masters

The popular card game brought to iOS & Android. Published.

 

With

About

I worked with Dana at GameAnalytics where she oversaw developer relations. She's a rare talent in that she understands the gaming industry from a commercial and creative standpoint.

"

Allison Bilas

Allison Bilas

Head of Analytics - MovieStarPlanet

Since we met in 2011, Mihai has always delivered true creative and technical quality, on time, at a good price... 
A very rare ability.

"

James Lema

Erik Robertson

CEO, Founder - Nordic Game Resources 

Dana Gheza

Hey! Since 2011 I have worked at the heart of the Danish games industry, collaborating closely with game developers from Scandinavia, Northern Europe and all over the World.

 

My experience lies in game analytics & BI, mobile UA, PR & Communications, having been actively involved in the launch of 40+ titles.

Hi! I've been working in the games industry since 2010, on both sides of the table: development and investment / publishing.

 

I'm a game economy designer / monetisation specialist, focused on mobile free2play. I've worked on Blades of Brim systems & monetisation, Subway Surfers analytics and LEGO's mobile experiences.

Mihai Gheza
Team
Team
Anamaria Todor
Rosa Colom
Alin Moldovan
Radu Craciun
Adrian Nedelcu
About

Contact

Thanks, we'll get back in touch soon!

Contact

Copenhagen

Brasov

Brasov

Bucharest

Cluj Napoca

Client Heatmap

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